Compare any two graphics cards:
GeForce GTS 450 1GB vs GeForce GTX 480
IntroThe GeForce GTS 450 1GB features a GPU clock speed of 783 MHz, and the 1024 MB of GDDR5 RAM is set to run at 902 MHz through a 128-bit bus. It also is comprised of 192 SPUs, 32 Texture Address Units, and 16 ROPs.Compare those specifications to the GeForce GTX 480, which features a GPU core clock speed of 700 MHz, and 1536 MB of GDDR5 memory running at 924 MHz through a 384-bit bus. It also features 480 Stream Processors, 60 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 480, in theory, should perform much faster than the GeForce GTS 450 1GB overall. (explain)
Texel RateThe GeForce GTX 480 will be quite a bit (more or less 68%) more effective at anisotropic filtering than the GeForce GTS 450 1GB. (explain)
Pixel RateThe GeForce GTX 480 will be a lot (approximately 168%) more effective at anti-aliasing than the GeForce GTS 450 1GB, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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