Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GTX 470
IntroThe GeForce 9600 GSO 768MB comes with core clock speeds of 550 MHz on the GPU, and 800 MHz on the 768 MB of GDDR3 memory. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.Compare all that to the GeForce GTX 470, which uses a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 RAM is set to run at a speed of 837 MHz on this specific model. It features 448 SPUs along with 56 TAUs and 40 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 470, in theory, should be much faster than the GeForce 9600 GSO 768MB overall. (explain)
Texel RateThe GeForce GTX 470 will be quite a bit (more or less 29%) faster with regards to AF than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe GeForce GTX 470 should be quite a bit (about 268%) faster with regards to full screen anti-aliasing than the GeForce 9600 GSO 768MB, and also will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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