Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GTX 470
IntroThe GeForce 9600 GSO 1.5GB features a core clock speed of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 192-bit memory bus, and makes use of a 65 nm design. It is comprised of 96 SPUs, 48 Texture Address Units, and 12 ROPs.Compare those specs to the GeForce GTX 470, which uses a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory is set to run at a speed of 837 MHz on this particular card. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 470 is 249% faster than the GeForce 9600 GSO 1.5GB overall, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 470 is a lot (about 29%) more effective at anisotropic filtering than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateThe GeForce GTX 470 should be quite a bit (about 268%) more effective at anti-aliasing than the GeForce 9600 GSO 1.5GB, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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