Compare any two graphics cards:
VS

GeForce 9600 GSO 1.5GB vs GeForce GTX 470

Intro

The GeForce 9600 GSO 1.5GB features a core clock speed of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 192-bit memory bus, and makes use of a 65 nm design. It is comprised of 96 SPUs, 48 Texture Address Units, and 12 ROPs.

Compare those specs to the GeForce GTX 470, which uses a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory is set to run at a speed of 837 MHz on this particular card. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 1.5GB 84 Watts
GeForce GTX 470 215 Watts
Difference: 131 Watts (156%)

Memory Bandwidth

In theory, the GeForce GTX 470 is 249% faster than the GeForce 9600 GSO 1.5GB overall, due to its higher data rate. (explain)

GeForce GTX 470 133920 MB/sec
GeForce 9600 GSO 1.5GB 38400 MB/sec
Difference: 95520 (249%)

Texel Rate

The GeForce GTX 470 is a lot (about 29%) more effective at anisotropic filtering than the GeForce 9600 GSO 1.5GB. (explain)

GeForce GTX 470 33992 Mtexels/sec
GeForce 9600 GSO 1.5GB 26400 Mtexels/sec
Difference: 7592 (29%)

Pixel Rate

The GeForce GTX 470 should be quite a bit (about 268%) more effective at anti-aliasing than the GeForce 9600 GSO 1.5GB, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 470 24280 Mpixels/sec
GeForce 9600 GSO 1.5GB 6600 Mpixels/sec
Difference: 17680 (268%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 1.5GB

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 1.5GB GeForce GTX 470
Manufacturer nVidia nVidia
Year May 2008 March 2010
Code Name G92 GF100
Memory 1536 MB 1280 MB
Core Speed 550 MHz 607 MHz
Memory Speed 1600 MHz 3348 MHz
Power (Max TDP) 84 watts 215 watts
Bandwidth 38400 MB/sec 133920 MB/sec
Texel Rate 26400 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 24280 Mpixels/sec
Unified Shaders 96 448
Texture Mapping Units 48 56
Render Output Units 12 40
Bus Type GDDR3 GDDR5
Bus Width 192-bit 320-bit
Fab Process 65 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 1.5GB

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield