Compare any two graphics cards:
GeForce GTX 465 vs Radeon HD 5450
IntroThe GeForce GTX 465 uses a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory runs at a speed of 802 MHz on this specific model. It features 352 SPUs as well as 44 TAUs and 32 ROPs.Compare all of that to the Radeon HD 5450, which features a GPU core clock speed of 650 MHz, and 512 MB of DDR3 memory set to run at 800 MHz through a 64-bit bus. It also features 80(16x5) Stream Processors, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 465 should perform quite a bit faster than the Radeon HD 5450 overall. (explain)
Texel RateThe GeForce GTX 465 will be quite a bit (about 414%) faster with regards to texture filtering than the Radeon HD 5450. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 465 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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