Compare any two graphics cards:
GeForce GTX 465 vs Radeon HD 6850
IntroThe GeForce GTX 465 comes with a core clock frequency of 607 MHz and a GDDR5 memory speed of 802 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 352 SPUs, 44 Texture Address Units, and 32 Raster Operation Units.Compare those specs to the Radeon HD 6850, which comes with a clock speed of 775 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit bus, and uses a 40 nm design. It is made up of 960 SPUs, 48 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6850 is 25% faster than the GeForce GTX 465 overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon HD 6850 should be a lot (approximately 39%) better at texture filtering than the GeForce GTX 465. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 6850 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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