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GeForce GTX 465 vs Radeon HD 6850

Intro

The GeForce GTX 465 comes with a core clock frequency of 607 MHz and a GDDR5 memory speed of 802 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is made up of 352 SPUs, 44 TAUs, and 32 ROPs.

Compare that to the Radeon HD 6850, which has GPU clock speed of 775 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also is comprised of 960 Stream Processors, 48 Texture Address Units, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
GeForce GTX 465 200 Watts
Difference: 73 Watts (57%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6850 should be 25% faster than the GeForce GTX 465 in general, because of its higher data rate. (explain)

Radeon HD 6850 128000 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 25408 (25%)

Texel Rate

The Radeon HD 6850 is a lot (about 39%) more effective at AF than the GeForce GTX 465. (explain)

Radeon HD 6850 37200 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 10492 (39%)

Pixel Rate

The Radeon HD 6850 is much (approximately 28%) better at anti-aliasing than the GeForce GTX 465, and also able to handle higher resolutions better. (explain)

Radeon HD 6850 24800 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 5376 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 465

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 465 Radeon HD 6850
Manufacturer nVidia ATi
Year May 2010 October 2010
Code Name GF100 Barts Pro
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 1024 MB 1024 MB
Core Speed 607 MHz 775 MHz
Shader Speed 1215 MHz (N/A) MHz
Memory Speed 802 MHz 1000 MHz
Unified Shaders 352 960
Texture Mapping Units 44 48
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 200 watts 127 watts
Shader Model 5.0 5.0
Bandwidth 102592 MB/sec 128000 MB/sec
Texel Rate 26708 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 24800 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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