Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce GTX 460 2GB
IntroThe GeForce 8800 GTS (G80) 320MB features a clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also makes use of a 320-bit bus, and makes use of a 90 nm design. It is comprised of 96 SPUs, 48 Texture Address Units, and 20 Raster Operation Units.Compare all of that to the GeForce GTX 460 2GB, which has a GPU core clock speed of 675 MHz, and 2048 MB of GDDR5 memory running at 900 MHz through a 256-bit bus. It also features 336 Stream Processors, 56 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 460 2GB should in theory be much superior to the GeForce 8800 GTS (G80) 320MB in general. (explain)
Texel RateThe GeForce GTX 460 2GB will be much (about 54%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateThe GeForce GTX 460 2GB will be quite a bit (approximately 111%) faster with regards to anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and also capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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