Compare any two graphics cards:
GeForce 9600 GT 512MB vs GeForce GTX 460 2GB
IntroThe GeForce 9600 GT 512MB has clock speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 64 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.Compare all of that to the GeForce GTX 460 2GB, which comes with clock speeds of 675 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR5 RAM. It features 336 SPUs along with 56 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 460 2GB should in theory be much better than the GeForce 9600 GT 512MB overall. (explain)
Texel RateThe GeForce GTX 460 2GB should be a lot (approximately 82%) more effective at anisotropic filtering than the GeForce 9600 GT 512MB. (explain)
Pixel RateThe GeForce GTX 460 2GB should be much (about 108%) more effective at full screen anti-aliasing than the GeForce 9600 GT 512MB, and should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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