Compare any two graphics cards:
VS

GeForce GTX 460 2GB vs Radeon HD 4650 512MB

Intro

The GeForce GTX 460 2GB uses a 40 nm design. nVidia has clocked the core speed at 675 MHz. The GDDR5 memory runs at a speed of 900 MHz on this specific card. It features 336 SPUs along with 56 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon HD 4650 512MB, which comes with GPU clock speed of 600 MHz, and 512 MB of DDR2 RAM set to run at 500 MHz through a 128-bit bus. It also features 320(64x5) SPUs, 32 TAUs, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4650 512MB 55 Watts
GeForce GTX 460 2GB 160 Watts
Difference: 105 Watts (191%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 2GB should perform much faster than the Radeon HD 4650 512MB overall. (explain)

GeForce GTX 460 2GB 115200 MB/sec
Radeon HD 4650 512MB 16000 MB/sec
Difference: 99200 (620%)

Texel Rate

The GeForce GTX 460 2GB should be a lot (more or less 97%) better at AF than the Radeon HD 4650 512MB. (explain)

GeForce GTX 460 2GB 37800 Mtexels/sec
Radeon HD 4650 512MB 19200 Mtexels/sec
Difference: 18600 (97%)

Pixel Rate

The GeForce GTX 460 2GB will be a lot (approximately 350%) more effective at FSAA than the Radeon HD 4650 512MB, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 460 2GB 21600 Mpixels/sec
Radeon HD 4650 512MB 4800 Mpixels/sec
Difference: 16800 (350%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 2GB

Amazon.com

Check prices at:

Radeon HD 4650 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 2GB Radeon HD 4650 512MB
Manufacturer nVidia AMD
Year July 2010 Sep 10, 2008
Code Name GF104 RV730 PRO
Memory 2048 MB 512 MB
Core Speed 675 MHz 600 MHz
Memory Speed 3600 MHz 1000 MHz
Power (Max TDP) 160 watts 55 watts
Bandwidth 115200 MB/sec 16000 MB/sec
Texel Rate 37800 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 4800 Mpixels/sec
Unified Shaders 336 320(64x5)
Texture Mapping Units 56 32
Render Output Units 32 8
Bus Type GDDR5 DDR2
Bus Width 256-bit 128-bit
Fab Process 40 nm 55 nm
Transistors 1950 million 514 million
Bus PCIe x16 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460 2GB

Amazon.com

Check prices at:

Radeon HD 4650 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield