Compare any two graphics cards:
GeForce 8600 GTS vs GeForce GTX 460 1GB
IntroThe GeForce 8600 GTS makes use of a 80 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR3 RAM runs at a frequency of 1000 MHz on this particular model. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare those specs to the GeForce GTX 460 1GB, which uses a 40 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR5 memory works at a frequency of 900 MHz on this model. It features 336 SPUs along with 56 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 1GB should in theory perform quite a bit faster than the GeForce 8600 GTS in general. (explain)
Texel RateThe GeForce GTX 460 1GB will be a lot (more or less 250%) faster with regards to AF than the GeForce 8600 GTS. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 460 1GB is superior to the GeForce 8600 GTS, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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