Compare any two graphics cards:
GeForce GTX 460 1GB vs Radeon HD 3650
IntroThe GeForce GTX 460 1GB has a clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.Compare all that to the Radeon HD 3650, which has core speeds of 725 MHz on the GPU, and 800 MHz on the 1024 MB of GDDR4 memory. It features 120(24x5) SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 1GB is 350% faster than the Radeon HD 3650 in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 460 1GB should be quite a bit (more or less 552%) better at anisotropic filtering than the Radeon HD 3650. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 460 1GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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