Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs GeForce GTX 460
IntroThe GeForce 8800 GTS (G80) 640MB features core clock speeds of 513 MHz on the GPU, and 792 MHz on the 640 MB of GDDR3 RAM. It features 96 SPUs as well as 48 Texture Address Units and 20 Rasterization Operator Units.Compare those specifications to the GeForce GTX 460, which features GPU core speed of 675 MHz, and 768 MB of GDDR5 RAM running at 900 MHz through a 192-bit bus. It also is made up of 336 Stream Processors, 56 TAUs, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 should perform quite a bit faster than the GeForce 8800 GTS (G80) 640MB in general. (explain)
Texel RateThe GeForce GTX 460 is a lot (more or less 54%) more effective at AF than the GeForce 8800 GTS (G80) 640MB. (explain)
Pixel RateThe GeForce GTX 460 will be quite a bit (about 58%) better at FSAA than the GeForce 8800 GTS (G80) 640MB, and should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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