Compare any two graphics cards:
GeForce 9600 GT 512MB vs GeForce GT 420
Intro
The GeForce 9600 GT 512MB uses a 65/55 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 memory works at a frequency of 900 MHz on this specific card. It features 64 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.
Compare that to the GeForce GT 420, which comes with clock speeds of 700 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR3 RAM. It features 48 SPUs along with 8 Texture Address Units and 4 ROPs.
Display Graphs
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Power Usage and Theoretical BenchmarksAdvertisements
Power Consumption (Max TDP)
| GeForce GT 420 |
|
50 Watts |
| GeForce 9600 GT 512MB |
|
95 Watts |
| |
Difference: 45 Watts (90%)
|
|
Memory Bandwidth
Theoretically, the GeForce 9600 GT 512MB should be a lot faster than the GeForce GT 420 in general. (explain)
| GeForce 9600 GT 512MB |
|
57600 MB/sec |
| GeForce GT 420 |
|
28800 MB/sec |
| |
Difference: 28800 (100%)
|
|
AdvertisementsTexel Rate
The GeForce 9600 GT 512MB should be much (about 271%) more effective at texture filtering than the GeForce GT 420. (
explain)
| GeForce 9600 GT 512MB |
|
20800 Mtexels/sec |
| GeForce GT 420 |
|
5600 Mtexels/sec |
| |
Difference: 15200 (271%)
|
|
AdvertisementsPixel Rate
The GeForce 9600 GT 512MB will be quite a bit (more or less 271%) faster with regards to full screen anti-aliasing than the GeForce GT 420, and also able to handle higher resolutions without losing too much performance. (
explain)
| GeForce 9600 GT 512MB |
|
10400 Mpixels/sec |
| GeForce GT 420 |
|
2800 Mpixels/sec |
| |
Difference: 7600 (271%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
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GeForce 9600 GT 512MB
Amazon.com
Check prices at:
|
GeForce GT 420
Amazon.com
Check prices at:
|
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Specifications
Display Specifications
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| Model
| GeForce 9600 GT 512MB |
GeForce GT 420 |
| Manufacturer
| nVidia |
nVidia |
| Year
| Feb 2008 |
September 2010 |
| Code Name
| G94a/b |
GF108 |
| Memory
| 512 MB |
2048 MB |
| Core Speed
| 650 MHz |
700 MHz |
| Memory Speed
| 1800 MHz |
1800 MHz |
| Power (Max TDP)
| 95 watts |
50 watts |
| Bandwidth
| 57600 MB/sec |
28800 MB/sec |
| Texel Rate
| 20800 Mtexels/sec |
5600 Mtexels/sec |
| Pixel Rate
| 10400 Mpixels/sec |
2800 Mpixels/sec |
| Unified Shaders
| 64 |
48 |
| Texture Mapping Units
| 32 |
8 |
| Render Output Units
| 16 |
4 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
128-bit |
| Fab Process
| 65/55 nm |
40 nm |
| Transistors
| 505 million |
585 million |
| Bus
| PCIe x16 2.0 |
PCIe x16 |
| DirectX Version
| DirectX 10 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 4.1 |
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead.
The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
AdvertisementsPixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Hide Prices
GeForce 9600 GT 512MB
Amazon.com
Check prices at:
|
GeForce GT 420
Amazon.com
Check prices at:
|
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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