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GeForce GTS 150 vs GeForce GTX 460

Intro

The GeForce GTS 150 makes use of a 55 nm design. nVidia has clocked the core frequency at 740 MHz. The GDDR3 RAM runs at a frequency of 500 MHz on this model. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare all of that to the GeForce GTX 460, which features clock speeds of 675 MHz on the GPU, and 900 MHz on the 768 MB of GDDR5 memory. It features 336 SPUs as well as 56 TAUs and 24 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 150 141 Watts
GeForce GTX 460 150 Watts
Difference: 9 Watts (6%)

Memory Bandwidth

Theoretically, the GeForce GTX 460 should perform quite a bit faster than the GeForce GTS 150 overall. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GTS 150 32000 MB/sec
Difference: 54400 (170%)

Texel Rate

The GeForce GTS 150 is quite a bit (approximately 25%) more effective at texture filtering than the GeForce GTX 460. (explain)

GeForce GTS 150 47360 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 9560 (25%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 460 is a better choice, by far. (explain)

GeForce GTX 460 16200 Mpixels/sec
GeForce GTS 150 11840 Mpixels/sec
Difference: 4360 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 150

Amazon.com

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GeForce GTX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 150 GeForce GTX 460
Manufacturer nVidia nVidia
Year March 10, 2009 July 2010
Code Name G92b GF104
Memory 1024 MB 768 MB
Core Speed 740 MHz 675 MHz
Memory Speed 1000 MHz 3600 MHz
Power (Max TDP) 141 watts 150 watts
Bandwidth 32000 MB/sec 86400 MB/sec
Texel Rate 47360 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 11840 Mpixels/sec 16200 Mpixels/sec
Unified Shaders 128 336
Texture Mapping Units 64 56
Render Output Units 16 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit 192-bit
Fab Process 55 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTS 150

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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