Compare any two graphics cards:
GeForce 8800 GT 1GB vs GeForce GT 220 GDDR3
IntroThe GeForce 8800 GT 1GB comes with a clock frequency of 600 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and uses a 65 nm design. It is comprised of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.Compare those specs to the GeForce GT 220 GDDR3, which features GPU clock speed of 625 MHz, and 512 MB of GDDR3 memory running at 1012 MHz through a 128-bit bus. It also features 48 SPUs, 16 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 8800 GT 1GB should theoretically be quite a bit better than the GeForce GT 220 GDDR3 in general. (explain)
Texel RateThe GeForce 8800 GT 1GB is a lot (about 236%) better at anisotropic filtering than the GeForce GT 220 GDDR3. (explain)
Pixel RateThe GeForce 8800 GT 1GB is much (about 92%) more effective at AA than the GeForce GT 220 GDDR3, and will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
One Response to “GeForce 8800 GT 1GB vs GeForce GT 220 GDDR3”[...] [...]