Compare any two graphics cards:
GeForce GT 230 vs GeForce GTX 460 (OEM)
IntroThe GeForce GT 230 has a GPU clock speed of 550 MHz, and the 1536 MB of DDR3 RAM is set to run at 800 MHz through a 192-bit bus. It also is made up of 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare all that to the GeForce GTX 460 (OEM), which uses a 40 nm design. nVidia has set the core speed at 650 MHz. The GDDR5 RAM works at a speed of 850 MHz on this card. It features 336 SPUs as well as 56 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 (OEM) should be much faster than the GeForce GT 230 overall. (explain)
Texel RateThe GeForce GTX 460 (OEM) should be quite a bit (about 314%) faster with regards to texture filtering than the GeForce GT 230. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 460 (OEM) is superior to the GeForce GT 230, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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