Compare any two graphics cards:
GeForce 8600 GT 1GB DDR2 vs GeForce GTX 460 SE
IntroThe GeForce 8600 GT 1GB DDR2 makes use of a 80 nm design. nVidia has set the core speed at 540 MHz. The DDR2 RAM is set to run at a speed of 400 MHz on this particular model. It features 32 SPUs along with 16 TAUs and 8 Rasterization Operator Units.Compare that to the GeForce GTX 460 SE, which features a core clock frequency of 650 MHz and a GDDR5 memory speed of 850 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 288 SPUs, 48 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 SE should theoretically perform quite a bit faster than the GeForce 8600 GT 1GB DDR2 overall. (explain)
Texel RateThe GeForce GTX 460 SE will be quite a bit (about 261%) more effective at texture filtering than the GeForce 8600 GT 1GB DDR2. (explain)
Pixel RateThe GeForce GTX 460 SE is much (approximately 381%) faster with regards to AA than the GeForce 8600 GT 1GB DDR2, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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