Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GTX 460 SE
IntroThe GeForce 9600 GSO 1.5GB comes with a GPU core clock speed of 550 MHz, and the 1536 MB of GDDR3 memory runs at 800 MHz through a 192-bit bus. It also features 96 SPUs, 48 TAUs, and 12 Raster Operation Units.Compare those specifications to the GeForce GTX 460 SE, which uses a 40 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR5 memory is set to run at a frequency of 850 MHz on this card. It features 288 SPUs as well as 48 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 SE will be 183% quicker than the GeForce 9600 GSO 1.5GB overall, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 460 SE will be just a bit (about 18%) more effective at anisotropic filtering than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateThe GeForce GTX 460 SE should be a lot (about 215%) faster with regards to anti-aliasing than the GeForce 9600 GSO 1.5GB, and also should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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