Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GTX 460 SE
IntroThe GeForce 9600 GSO 1.5GB uses a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 RAM works at a frequency of 800 MHz on this model. It features 96 SPUs along with 48 TAUs and 12 ROPs.Compare those specifications to the GeForce GTX 460 SE, which features GPU core speed of 650 MHz, and 1024 MB of GDDR5 memory set to run at 850 MHz through a 256-bit bus. It also is made up of 288 SPUs, 48 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 SE is 183% quicker than the GeForce 9600 GSO 1.5GB in general, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 460 SE is just a bit (approximately 18%) faster with regards to AF than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 460 SE is superior to the GeForce 9600 GSO 1.5GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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