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GeForce 8800 GT 512MB vs GeForce GTX 465

Intro

The GeForce 8800 GT 512MB has a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also is comprised of 112 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.

Compare that to the GeForce GTX 465, which comes with a clock speed of 607 MHz and a GDDR5 memory speed of 802 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It features 352 SPUs, 44 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
GeForce GTX 465 200 Watts
Difference: 95 Watts (90%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 465 should perform quite a bit faster than the GeForce 8800 GT 512MB in general. (explain)

GeForce GTX 465 102592 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 44992 (78%)

Texel Rate

The GeForce 8800 GT 512MB will be quite a bit (more or less 26%) faster with regards to anisotropic filtering than the GeForce GTX 465. (explain)

GeForce 8800 GT 512MB 33600 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 6892 (26%)

Pixel Rate

The GeForce GTX 465 is much (more or less 102%) more effective at full screen anti-aliasing than the GeForce 8800 GT 512MB, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 9824 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GT 512MB

Amazon.com

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GeForce GTX 465

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce 8800 GT 512MB GeForce GTX 465
Manufacturer nVidia nVidia
Year Oct 2007 May 2010
Code Name G92 GF100
Memory 512 MB 1024 MB
Core Speed 600 MHz 607 MHz
Memory Speed 1800 MHz 3208 MHz
Power (Max TDP) 105 watts 200 watts
Bandwidth 57600 MB/sec 102592 MB/sec
Texel Rate 33600 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 19424 Mpixels/sec
Unified Shaders 112 352
Texture Mapping Units 56 44
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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