Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon HD 4750
IntroThe GeForce GTX 460 SE comes with a GPU core clock speed of 650 MHz, and the 1024 MB of GDDR5 RAM is set to run at 850 MHz through a 256-bit bus. It also features 288 SPUs, 48 TAUs, and 32 ROPs.Compare that to the Radeon HD 4750, which uses a 40 nm design. AMD has set the core speed at 730 MHz. The GDDR5 RAM works at a frequency of 800 MHz on this particular model. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 SE should in theory perform quite a bit faster than the Radeon HD 4750 overall. (explain)
Texel RateThe GeForce GTX 460 SE should be much (more or less 34%) more effective at texture filtering than the Radeon HD 4750. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 460 SE is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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