Compare any two graphics cards:
GeForce GT 420 vs GeForce GTX 460 SE
IntroThe GeForce GT 420 uses a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this specific model. It features 48 SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.Compare all of that to the GeForce GTX 460 SE, which comes with GPU core speed of 650 MHz, and 1024 MB of GDDR5 RAM set to run at 850 MHz through a 256-bit bus. It also is comprised of 288 Stream Processors, 48 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 SE should be quite a bit faster than the GeForce GT 420 overall. (explain)
Texel RateThe GeForce GTX 460 SE is a lot (approximately 457%) better at AF than the GeForce GT 420. (explain)
Pixel RateThe GeForce GTX 460 SE is a lot (approximately 643%) faster with regards to full screen anti-aliasing than the GeForce GT 420, and also should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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