Compare any two graphics cards:
GeForce GT 440 1.5GB vs GeForce GTX 460 SE
IntroThe GeForce GT 440 1.5GB has core clock speeds of 594 MHz on the GPU, and 900 MHz on the 1536 MB of GDDR3 RAM. It features 144 SPUs along with 24 Texture Address Units and 24 ROPs.Compare all of that to the GeForce GTX 460 SE, which has clock speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 memory. It features 288 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 SE should be 152% faster than the GeForce GT 440 1.5GB overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 460 SE will be much (about 119%) better at AF than the GeForce GT 440 1.5GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 460 SE is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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