Compare any two graphics cards:
VS

GeForce 9800 GT 1GB vs GeForce GT 220 GDDR3

Intro

The GeForce 9800 GT 1GB comes with a GPU core clock speed of 600 MHz, and the 1024 MB of GDDR3 RAM is set to run at 900 MHz through a 256-bit bus. It also is comprised of 112 SPUs, 56 Texture Address Units, and 16 ROPs.

Compare that to the GeForce GT 220 GDDR3, which comes with GPU clock speed of 625 MHz, and 512 MB of GDDR3 RAM running at 1012 MHz through a 128-bit bus. It also features 48 Stream Processors, 16 Texture Address Units, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 220 GDDR3 58 Watts
GeForce 9800 GT 1GB 105 Watts
Difference: 47 Watts (81%)

Memory Bandwidth

Performance-wise, the GeForce 9800 GT 1GB should in theory be quite a bit better than the GeForce GT 220 GDDR3 in general. (explain)

GeForce 9800 GT 1GB 57600 MB/sec
GeForce GT 220 GDDR3 32384 MB/sec
Difference: 25216 (78%)

Texel Rate

The GeForce 9800 GT 1GB will be a lot (approximately 236%) more effective at anisotropic filtering than the GeForce GT 220 GDDR3. (explain)

GeForce 9800 GT 1GB 33600 Mtexels/sec
GeForce GT 220 GDDR3 10000 Mtexels/sec
Difference: 23600 (236%)

Pixel Rate

The GeForce 9800 GT 1GB should be a lot (more or less 92%) faster with regards to anti-aliasing than the GeForce GT 220 GDDR3, and also able to handle higher screen resolutions without slowing down too much. (explain)

GeForce 9800 GT 1GB 9600 Mpixels/sec
GeForce GT 220 GDDR3 5000 Mpixels/sec
Difference: 4600 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GT 1GB

Amazon.com

Check prices at:

GeForce GT 220 GDDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GT 1GB GeForce GT 220 GDDR3
Manufacturer nVidia nVidia
Year July 2008 October 2009
Code Name G92a/b GT216
Memory 1024 MB 512 MB
Core Speed 600 MHz 625 MHz
Memory Speed 1800 MHz 2024 MHz
Power (Max TDP) 105 watts 58 watts
Bandwidth 57600 MB/sec 32384 MB/sec
Texel Rate 33600 Mtexels/sec 10000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 5000 Mpixels/sec
Unified Shaders 112 48
Texture Mapping Units 56 16
Render Output Units 16 8
Bus Type GDDR3 GDDR3
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 40 nm
Transistors 754 million 486 million
Bus PCIe x16 2.0 PCIe 2.0
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 1GB

Amazon.com

Check prices at:

GeForce GT 220 GDDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield