Compare any two graphics cards:
GeForce GT 340 vs GeForce GTS 450
IntroThe GeForce GT 340 features a GPU core clock speed of 550 MHz, and the 512 MB of GDDR5 RAM runs at 850 MHz through a 128-bit bus. It also is made up of 96 Stream Processors, 32 TAUs, and 8 Raster Operation Units.Compare those specs to the GeForce GTS 450, which uses a 40 nm design. nVidia has set the core frequency at 783 MHz. The GDDR5 RAM runs at a speed of 902 MHz on this specific card. It features 192 SPUs along with 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTS 450 should theoretically perform a small bit faster than the GeForce GT 340 in general. (explain)
Texel RateThe GeForce GTS 450 is much (approximately 42%) faster with regards to anisotropic filtering than the GeForce GT 340. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTS 450 is superior to the GeForce GT 340, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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