Compare any two graphics cards:
GeForce GT 430 (OEM) vs GeForce GTS 450
IntroThe GeForce GT 430 (OEM) features a GPU clock speed of 700 MHz, and the 2048 MB of GDDR3 memory is set to run at 900 MHz through a 128-bit bus. It also is comprised of 96 SPUs, 16 Texture Address Units, and 4 Raster Operation Units.Compare those specs to the GeForce GTS 450, which has a core clock speed of 783 MHz and a GDDR5 memory frequency of 902 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is comprised of 192 SPUs, 32 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTS 450 should theoretically perform quite a bit faster than the GeForce GT 430 (OEM) overall. (explain)
Texel RateThe GeForce GTS 450 is quite a bit (more or less 124%) more effective at texture filtering than the GeForce GT 430 (OEM). (explain)
Pixel RateThe GeForce GTS 450 will be a lot (about 347%) better at full screen anti-aliasing than the GeForce GT 430 (OEM), and will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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