Compare any two graphics cards:
GeForce GT 450 (OEM) vs GeForce GTX 295
IntroThe GeForce GT 450 (OEM) makes use of a 40 nm design. nVidia has set the core frequency at 790 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this particular card. It features 144 SPUs along with 24 Texture Address Units and 24 ROPs.Compare all that to the GeForce GTX 295, which features a core clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also features a 448-bit bus, and makes use of a 55 nm design. It is comprised of 240 SPUs, 80 Texture Address Units, and 28 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 295 should be 133% quicker than the GeForce GT 450 (OEM) in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 295 is quite a bit (about 386%) better at texture filtering than the GeForce GT 450 (OEM). (explain)
Pixel RateThe GeForce GTX 295 will be quite a bit (approximately 70%) more effective at anti-aliasing than the GeForce GT 450 (OEM), and should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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