Compare any two graphics cards:
VS

GeForce 9600 GSO 512MB vs GeForce GT 440 3GB

Intro

The GeForce 9600 GSO 512MB features a core clock speed of 650 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit memory bus, and makes use of a 65/55 nm design. It is made up of 96 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the GeForce GT 440 3GB, which uses a 40 nm design. nVidia has set the core speed at 594 MHz. The GDDR3 memory works at a speed of 900 MHz on this specific model. It features 144 SPUs as well as 24 Texture Address Units and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 3GB 56 Watts
GeForce 9600 GSO 512MB 90 Watts
Difference: 34 Watts (61%)

Memory Bandwidth

In theory, the GeForce 9600 GSO 512MB should be a lot faster than the GeForce GT 440 3GB overall. (explain)

GeForce 9600 GSO 512MB 57600 MB/sec
GeForce GT 440 3GB 43200 MB/sec
Difference: 14400 (33%)

Texel Rate

The GeForce 9600 GSO 512MB is a lot (more or less 119%) better at AF than the GeForce GT 440 3GB. (explain)

GeForce 9600 GSO 512MB 31200 Mtexels/sec
GeForce GT 440 3GB 14256 Mtexels/sec
Difference: 16944 (119%)

Pixel Rate

The GeForce GT 440 3GB will be a lot (approximately 37%) faster with regards to AA than the GeForce 9600 GSO 512MB, and capable of handling higher resolutions better. (explain)

GeForce GT 440 3GB 14256 Mpixels/sec
GeForce 9600 GSO 512MB 10400 Mpixels/sec
Difference: 3856 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

GeForce GT 440 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 512MB GeForce GT 440 3GB
Manufacturer nVidia nVidia
Year October 2008 October 2010
Code Name G94a/b GF106
Memory 512 MB 3072 MB
Core Speed 650 MHz 594 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 90 watts 56 watts
Bandwidth 57600 MB/sec 43200 MB/sec
Texel Rate 31200 Mtexels/sec 14256 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 14256 Mpixels/sec
Unified Shaders 96 144
Texture Mapping Units 48 24
Render Output Units 16 24
Bus Type GDDR3 GDDR3
Bus Width 256-bit 192-bit
Fab Process 65/55 nm 40 nm
Transistors 505 million 1170 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

GeForce GT 440 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield