Compare any two graphics cards:
GeForce 9600 GSO 512MB vs GeForce GT 440 3GB
IntroThe GeForce 9600 GSO 512MB has a core clock speed of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 256-bit bus, and uses a 65/55 nm design. It is made up of 96 SPUs, 48 TAUs, and 16 ROPs.Compare those specifications to the GeForce GT 440 3GB, which comes with a clock speed of 594 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 192-bit memory bus, and uses a 40 nm design. It is made up of 144 SPUs, 24 TAUs, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9600 GSO 512MB, in theory, should be a lot faster than the GeForce GT 440 3GB in general. (explain)
Texel RateThe GeForce 9600 GSO 512MB should be quite a bit (more or less 119%) better at AF than the GeForce GT 440 3GB. (explain)
Pixel RateThe GeForce GT 440 3GB will be a lot (about 37%) faster with regards to AA than the GeForce 9600 GSO 512MB, and should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!