Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs GeForce GT 440 3GB
IntroThe GeForce 9600 GSO ASUS 512 comes with a clock speed of 550 MHz and a DDR2 memory speed of 500 MHz. It also uses a 128-bit bus, and uses a 65 nm design. It features 96 SPUs, 48 Texture Address Units, and 12 ROPs.Compare all of that to the GeForce GT 440 3GB, which has core speeds of 594 MHz on the GPU, and 900 MHz on the 3072 MB of GDDR3 RAM. It features 144 SPUs along with 24 TAUs and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 440 3GB should be much faster than the GeForce 9600 GSO ASUS 512 in general. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 is much (approximately 85%) faster with regards to AF than the GeForce GT 440 3GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GT 440 3GB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!