Compare any two graphics cards:
VS

GeForce 9800 GT 512MB vs GeForce GT 440 3GB

Intro

The GeForce 9800 GT 512MB comes with a clock speed of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65/55 nm design. It is comprised of 112 SPUs, 56 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce GT 440 3GB, which features core speeds of 594 MHz on the GPU, and 900 MHz on the 3072 MB of GDDR3 memory. It features 144 SPUs as well as 24 TAUs and 24 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 3GB 56 Watts
GeForce 9800 GT 512MB 105 Watts
Difference: 49 Watts (88%)

Memory Bandwidth

The GeForce 9800 GT 512MB, in theory, should perform a lot faster than the GeForce GT 440 3GB in general. (explain)

GeForce 9800 GT 512MB 57600 MB/sec
GeForce GT 440 3GB 43200 MB/sec
Difference: 14400 (33%)

Texel Rate

The GeForce 9800 GT 512MB will be a lot (about 136%) better at AF than the GeForce GT 440 3GB. (explain)

GeForce 9800 GT 512MB 33600 Mtexels/sec
GeForce GT 440 3GB 14256 Mtexels/sec
Difference: 19344 (136%)

Pixel Rate

The GeForce GT 440 3GB will be a lot (approximately 49%) more effective at full screen anti-aliasing than the GeForce 9800 GT 512MB, and also should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GT 440 3GB 14256 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 4656 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GT 440 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GT 512MB GeForce GT 440 3GB
Manufacturer nVidia nVidia
Year July 2008 October 2010
Code Name G92a/b GF106
Memory 512 MB 3072 MB
Core Speed 600 MHz 594 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 105 watts 56 watts
Bandwidth 57600 MB/sec 43200 MB/sec
Texel Rate 33600 Mtexels/sec 14256 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 14256 Mpixels/sec
Unified Shaders 112 144
Texture Mapping Units 56 24
Render Output Units 16 24
Bus Type GDDR3 GDDR3
Bus Width 256-bit 192-bit
Fab Process 65/55 nm 40 nm
Transistors 754 million 1170 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GT 440 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield