Compare any two graphics cards:
GeForce GT 440 3GB vs Radeon HD 4350
IntroThe GeForce GT 440 3GB makes use of a 40 nm design. nVidia has clocked the core frequency at 594 MHz. The GDDR3 memory works at a speed of 900 MHz on this particular card. It features 144 SPUs along with 24 TAUs and 24 ROPs.Compare all that to the Radeon HD 4350, which has a core clock frequency of 575 MHz and a DDR2 memory frequency of 500 MHz. It also features a 64-bit bus, and uses a 55 nm design. It features 80(16x5) SPUs, 8 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GT 440 3GB should theoretically be a lot superior to the Radeon HD 4350 overall. (explain)
Texel RateThe GeForce GT 440 3GB should be quite a bit (about 210%) more effective at texture filtering than the Radeon HD 4350. (explain)
Pixel RateThe GeForce GT 440 3GB will be a lot (about 520%) better at FSAA than the Radeon HD 4350, and will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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