Compare any two graphics cards:
GeForce GT 440 3GB vs GeForce GTX 275
IntroThe GeForce GT 440 3GB has a core clock frequency of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 192-bit bus, and uses a 40 nm design. It is made up of 144 SPUs, 24 Texture Address Units, and 24 ROPs.Compare those specifications to the GeForce GTX 275, which features core speeds of 633 MHz on the GPU, and 1134 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs along with 80 TAUs and 28 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 275 should perform quite a bit faster than the GeForce GT 440 3GB overall. (explain)
Texel RateThe GeForce GTX 275 is much (approximately 255%) better at anisotropic filtering than the GeForce GT 440 3GB. (explain)
Pixel RateThe GeForce GTX 275 is quite a bit (about 24%) more effective at anti-aliasing than the GeForce GT 440 3GB, and also will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!