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GeForce 9800 GX2 vs GeForce GT 440 3GB

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 RAM is set to run at a speed of 1000 MHz on this particular model. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Compare those specs to the GeForce GT 440 3GB, which uses a 40 nm design. nVidia has set the core speed at 594 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this particular model. It features 144 SPUs as well as 24 TAUs and 24 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 3GB 56 Watts
GeForce 9800 GX2 197 Watts
Difference: 141 Watts (252%)

Memory Bandwidth

Theoretically, the GeForce 9800 GX2 should be quite a bit faster than the GeForce GT 440 3GB in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GT 440 3GB 43200 MB/sec
Difference: 84800 (196%)

Texel Rate

The GeForce 9800 GX2 should be quite a bit (approximately 439%) faster with regards to anisotropic filtering than the GeForce GT 440 3GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GT 440 3GB 14256 Mtexels/sec
Difference: 62544 (439%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce 9800 GX2 is the winner, by a large margin. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GT 440 3GB 14256 Mpixels/sec
Difference: 4944 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GT 440 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GT 440 3GB
Manufacturer nVidia nVidia
Year Mar 2008 October 2010
Code Name G92 GF106
Memory 512 MB (x2) 3072 MB
Core Speed 600 MHz (x2) 594 MHz
Memory Speed 2000 MHz (x2) 1800 MHz
Power (Max TDP) 197 watts 56 watts
Bandwidth 128000 MB/sec 43200 MB/sec
Texel Rate 76800 Mtexels/sec 14256 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 14256 Mpixels/sec
Unified Shaders 128 (x2) 144
Texture Mapping Units 64 (x2) 24
Render Output Units 16 (x2) 24
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 192-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1170 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 440 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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