Compare any two graphics cards:
GeForce GT 440 3GB vs Radeon HD 4850 X2 1GB
IntroThe GeForce GT 440 3GB has a clock frequency of 594 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It is comprised of 144 SPUs, 24 Texture Address Units, and 24 Raster Operation Units.Compare all of that to the Radeon HD 4850 X2 1GB, which uses a 55 nm design. AMD has clocked the core frequency at 625 MHz. The GDDR3 memory works at a speed of 993 MHz on this specific model. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4850 X2 1GB is 194% faster than the GeForce GT 440 3GB overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon HD 4850 X2 1GB should be much (approximately 251%) faster with regards to anisotropic filtering than the GeForce GT 440 3GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 4850 X2 1GB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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