Compare any two graphics cards:
GeForce GT 440 3GB vs Radeon HD 6970
IntroThe GeForce GT 440 3GB comes with a core clock frequency of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 192-bit memory bus, and makes use of a 40 nm design. It is made up of 144 SPUs, 24 Texture Address Units, and 24 Raster Operation Units.Compare all of that to the Radeon HD 6970, which features a clock speed of 880 MHz and a GDDR5 memory speed of 1375 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6970 should be much faster than the GeForce GT 440 3GB overall. (explain)
Texel RateThe Radeon HD 6970 is much (more or less 493%) better at AF than the GeForce GT 440 3GB. (explain)
Pixel RateThe Radeon HD 6970 will be a lot (about 98%) better at full screen anti-aliasing than the GeForce GT 440 3GB, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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