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GeForce 9800 GX2 vs GeForce GTX 465

Intro

The GeForce 9800 GX2 features a core clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and uses a 65 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare that to the GeForce GTX 465, which features GPU core speed of 607 MHz, and 1024 MB of GDDR5 RAM set to run at 802 MHz through a 256-bit bus. It also features 352 SPUs, 44 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
GeForce GTX 465 200 Watts
Difference: 3 Watts (2%)

Memory Bandwidth

Performance-wise, the GeForce 9800 GX2 should in theory be much superior to the GeForce GTX 465 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 25408 (25%)

Texel Rate

The GeForce 9800 GX2 will be a lot (about 188%) faster with regards to AF than the GeForce GTX 465. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 50092 (188%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 465 is the winner, though only just barely. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 224 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 465

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 465
Manufacturer nVidia nVidia
Year Mar 2008 May 2010
Code Name G92 GF100
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 607 MHz
Memory Speed 2000 MHz (x2) 3208 MHz
Power (Max TDP) 197 watts 200 watts
Bandwidth 128000 MB/sec 102592 MB/sec
Texel Rate 76800 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 19424 Mpixels/sec
Unified Shaders 128 (x2) 352
Texture Mapping Units 64 (x2) 44
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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