Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GT 440 1.5GB
IntroThe GeForce 9600 GSO 1.5GB comes with core clock speeds of 550 MHz on the GPU, and 800 MHz on the 1536 MB of GDDR3 memory. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.Compare that to the GeForce GT 440 1.5GB, which features GPU core speed of 594 MHz, and 1536 MB of GDDR3 RAM set to run at 900 MHz through a 192-bit bus. It also features 144 Stream Processors, 24 TAUs, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 440 1.5GB should be a bit faster than the GeForce 9600 GSO 1.5GB in general. (explain)
Texel RateThe GeForce 9600 GSO 1.5GB will be quite a bit (approximately 85%) more effective at anisotropic filtering than the GeForce GT 440 1.5GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GT 440 1.5GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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