Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GT 440 1.5GB
IntroThe GeForce 9600 GSO 1.5GB comes with a GPU core clock speed of 550 MHz, and the 1536 MB of GDDR3 memory is set to run at 800 MHz through a 192-bit bus. It also is comprised of 96 Stream Processors, 48 TAUs, and 12 Raster Operation Units.Compare all that to the GeForce GT 440 1.5GB, which features a clock frequency of 594 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It is made up of 144 SPUs, 24 Texture Address Units, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 440 1.5GB should be 13% faster than the GeForce 9600 GSO 1.5GB in general, because of its greater data rate. (explain)
Texel RateThe GeForce 9600 GSO 1.5GB should be a lot (about 85%) more effective at anisotropic filtering than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe GeForce GT 440 1.5GB will be much (approximately 116%) better at FSAA than the GeForce 9600 GSO 1.5GB, and will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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