Compare any two graphics cards:
GeForce GT 440 1.5GB vs Radeon HD 3470 512MB
IntroThe GeForce GT 440 1.5GB uses a 40 nm design. nVidia has clocked the core frequency at 594 MHz. The GDDR3 memory works at a speed of 900 MHz on this particular card. It features 144 SPUs as well as 24 TAUs and 24 Rasterization Operator Units.Compare all that to the Radeon HD 3470 512MB, which comes with core clock speeds of 800 MHz on the GPU, and 950 MHz on the 512 MB of GDDR3 memory. It features 40(8x5) SPUs along with 4 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GT 440 1.5GB should theoretically perform much faster than the Radeon HD 3470 512MB overall. (explain)
Texel RateThe GeForce GT 440 1.5GB is a lot (more or less 346%) more effective at texture filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GT 440 1.5GB is superior to the Radeon HD 3470 512MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!