Compare any two graphics cards:
GeForce GT 440 1.5GB vs Radeon HD 4890 2GB
IntroThe GeForce GT 440 1.5GB makes use of a 40 nm design. nVidia has clocked the core speed at 594 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this particular card. It features 144 SPUs along with 24 TAUs and 24 ROPs.Compare those specs to the Radeon HD 4890 2GB, which makes use of a 55 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 memory is set to run at a frequency of 975 MHz on this particular model. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 4890 2GB should theoretically be a lot superior to the GeForce GT 440 1.5GB overall. (explain)
Texel RateThe Radeon HD 4890 2GB should be much (more or less 181%) more effective at anisotropic filtering than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe Radeon HD 4890 2GB will be a little bit (more or less 12%) more effective at full screen anti-aliasing than the GeForce GT 440 1.5GB, and should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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