Compare any two graphics cards:
GeForce GT 310 vs GeForce GT 440 1.5GB
IntroThe GeForce GT 310 has a GPU core speed of 589 MHz, and the 512 MB of DDR2 RAM runs at 1000 MHz through a 64-bit bus. It also is comprised of 16 SPUs, 8 Texture Address Units, and 4 ROPs.Compare all that to the GeForce GT 440 1.5GB, which comes with a core clock speed of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 192-bit memory bus, and makes use of a 40 nm design. It features 144 SPUs, 24 Texture Address Units, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 440 1.5GB should in theory be a lot faster than the GeForce GT 310 in general. (explain)
Texel RateThe GeForce GT 440 1.5GB is quite a bit (about 203%) faster with regards to AF than the GeForce GT 310. (explain)
Pixel RateThe GeForce GT 440 1.5GB will be quite a bit (more or less 505%) faster with regards to FSAA than the GeForce GT 310, and also should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!