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GeForce GT 430 (OEM) vs GeForce GTX 295

Intro

The GeForce GT 430 (OEM) makes use of a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR3 memory works at a frequency of 900 MHz on this specific model. It features 96 SPUs as well as 16 Texture Address Units and 4 Rasterization Operator Units.

Compare those specs to the GeForce GTX 295, which has GPU clock speed of 576 MHz, and 896 MB of GDDR3 memory set to run at 999 MHz through a 448-bit bus. It also is comprised of 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 (OEM) 60 Watts
GeForce GTX 295 289 Watts
Difference: 229 Watts (382%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 295 should theoretically be quite a bit superior to the GeForce GT 430 (OEM) overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GT 430 (OEM) 28800 MB/sec
Difference: 194976 (677%)

Texel Rate

The GeForce GTX 295 is a lot (about 723%) better at AF than the GeForce GT 430 (OEM). (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GT 430 (OEM) 11200 Mtexels/sec
Difference: 80960 (723%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 295 is a better choice, by far. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GT 430 (OEM) 2800 Mpixels/sec
Difference: 29456 (1052%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 430 (OEM)

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce GT 430 (OEM) GeForce GTX 295
Manufacturer nVidia nVidia
Year October 2010 January 8, 2009
Code Name GF108 G200b
Memory 2048 MB 896 MB (x2)
Core Speed 700 MHz 576 MHz (x2)
Memory Speed 1800 MHz 1998 MHz (x2)
Power (Max TDP) 60 watts 289 watts
Bandwidth 28800 MB/sec 223776 MB/sec
Texel Rate 11200 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 96 240 (x2)
Texture Mapping Units 16 80 (x2)
Render Output Units 4 28 (x2)
Bus Type GDDR3 GDDR3
Bus Width 128-bit 448-bit (x2)
Fab Process 40 nm 55 nm
Transistors 585 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 11 DirectX 10
OpenGL Version OpenGL 4.1 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 430 (OEM)

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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