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GeForce 9800 GX2 vs GeForce GT 440 1.5GB

Intro

The GeForce 9800 GX2 has a clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and uses a 65 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.

Compare those specifications to the GeForce GT 440 1.5GB, which has core clock speeds of 594 MHz on the GPU, and 900 MHz on the 1536 MB of GDDR3 memory. It features 144 SPUs as well as 24 Texture Address Units and 24 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce 9800 GX2 197 Watts
Difference: 141 Watts (252%)

Memory Bandwidth

The GeForce 9800 GX2 should theoretically perform quite a bit faster than the GeForce GT 440 1.5GB in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 84800 (196%)

Texel Rate

The GeForce 9800 GX2 will be much (about 439%) better at anisotropic filtering than the GeForce GT 440 1.5GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 62544 (439%)

Pixel Rate

The GeForce 9800 GX2 is a lot (approximately 35%) faster with regards to FSAA than the GeForce GT 440 1.5GB, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 4944 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GT 440 1.5GB
Manufacturer nVidia nVidia
Year Mar 2008 October 2010
Code Name G92 GF106
Memory 512 MB (x2) 1536 MB
Core Speed 600 MHz (x2) 594 MHz
Memory Speed 2000 MHz (x2) 1800 MHz
Power (Max TDP) 197 watts 56 watts
Bandwidth 128000 MB/sec 43200 MB/sec
Texel Rate 76800 Mtexels/sec 14256 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 14256 Mpixels/sec
Unified Shaders 128 (x2) 144
Texture Mapping Units 64 (x2) 24
Render Output Units 16 (x2) 24
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 192-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1170 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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