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GeForce GT 440 1.5GB vs Radeon HD 4870 X2

Intro

The GeForce GT 440 1.5GB has a core clock frequency of 594 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 192-bit bus, and uses a 40 nm design. It features 144 SPUs, 24 TAUs, and 24 Raster Operation Units.

Compare that to the Radeon HD 4870 X2, which uses a 55 nm design. AMD has clocked the core speed at 750 MHz. The GDDR5 memory works at a frequency of 900 MHz on this card. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
Radeon HD 4870 X2 350 Watts
Difference: 294 Watts (525%)

Memory Bandwidth

In theory, the Radeon HD 4870 X2 will be 433% quicker than the GeForce GT 440 1.5GB in general, due to its greater data rate. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 187200 (433%)

Texel Rate

The Radeon HD 4870 X2 should be much (approximately 321%) better at anisotropic filtering than the GeForce GT 440 1.5GB. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 45744 (321%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 4870 X2 is superior to the GeForce GT 440 1.5GB, by a large margin. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 9744 (68%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB Radeon HD 4870 X2
Manufacturer nVidia AMD
Year October 2010 Aug 12, 2008
Code Name GF106 R700
Memory 1536 MB 1024 MB (x2)
Core Speed 594 MHz 750 MHz (x2)
Memory Speed 1800 MHz 3600 MHz (x2)
Power (Max TDP) 56 watts 350 watts
Bandwidth 43200 MB/sec 230400 MB/sec
Texel Rate 14256 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 144 800(160x5) (x2)
Texture Mapping Units 24 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1170 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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