Compare any two graphics cards:
GeForce GT 340 vs GeForce GT 440 1.5GB
IntroThe GeForce GT 340 has a clock speed of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It features 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.Compare all of that to the GeForce GT 440 1.5GB, which makes use of a 40 nm design. nVidia has clocked the core frequency at 594 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this model. It features 144 SPUs as well as 24 TAUs and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 340 should theoretically be a lot superior to the GeForce GT 440 1.5GB overall. (explain)
Texel RateThe GeForce GT 340 is quite a bit (approximately 23%) better at texture filtering than the GeForce GT 440 1.5GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GT 440 1.5GB is superior to the GeForce GT 340, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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