Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GT 315
IntroThe GeForce 8600 GT 512MB DDR2 features a clock frequency of 540 MHz and a DDR2 memory speed of 400 MHz. It also features a 128-bit bus, and makes use of a 80 nm design. It features 32 SPUs, 16 TAUs, and 8 ROPs.Compare those specifications to the GeForce GT 315, which has a GPU core clock speed of 625 MHz, and 512 MB of DDR3 memory set to run at 790 MHz through a 128-bit bus. It also is made up of 48 SPUs, 16 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GT 315 should in theory be quite a bit superior to the GeForce 8600 GT 512MB DDR2 overall. (explain)
Texel RateThe GeForce GT 315 is a bit (approximately 16%) faster with regards to AF than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GT 315 is superior to the GeForce 8600 GT 512MB DDR2, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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