Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GT 315
IntroThe GeForce 8600 GT 512MB DDR2 uses a 80 nm design. nVidia has set the core frequency at 540 MHz. The DDR2 RAM runs at a speed of 400 MHz on this model. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare that to the GeForce GT 315, which comes with core speeds of 625 MHz on the GPU, and 790 MHz on the 512 MB of DDR3 RAM. It features 48 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 315 should be 98% faster than the GeForce 8600 GT 512MB DDR2 in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GT 315 should be a bit (more or less 16%) more effective at anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateThe GeForce GT 315 is just a bit (more or less 16%) better at FSAA than the GeForce 8600 GT 512MB DDR2, and also should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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