Compare any two graphics cards:
GeForce 8300 GS (OEM) vs GeForce GT 430 1GB
IntroThe GeForce 8300 GS (OEM) features core speeds of 450 MHz on the GPU, and 400 MHz on the 128 MB of DDR2 RAM. It features 8 SPUs along with 4 Texture Address Units and 2 Rasterization Operator Units.Compare that to the GeForce GT 430 1GB, which uses a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this particular model. It features 96 SPUs as well as 16 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GT 430 1GB should be much faster than the GeForce 8300 GS (OEM) in general. (explain)
Texel RateThe GeForce GT 430 1GB should be much (approximately 522%) faster with regards to texture filtering than the GeForce 8300 GS (OEM). (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GT 430 1GB is superior to the GeForce 8300 GS (OEM), by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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