Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs GeForce GT 430
IntroThe GeForce 9500 GT 1GB GDDR3 uses a 55 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 memory is set to run at a speed of 800 MHz on this model. It features 32 SPUs along with 16 TAUs and 8 Rasterization Operator Units.Compare that to the GeForce GT 430, which uses a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this specific model. It features 96 SPUs as well as 16 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 430 should theoretically perform just a bit faster than the GeForce 9500 GT 1GB GDDR3 overall. (explain)
Texel RateThe GeForce GT 430 is much (more or less 27%) more effective at texture filtering than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateThe GeForce 9500 GT 1GB GDDR3 should be much (about 57%) better at full screen anti-aliasing than the GeForce GT 430, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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