Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs GeForce GT 430

Intro

The GeForce 8800 GTS (G80) 640MB has a GPU clock speed of 513 MHz, and the 640 MB of GDDR3 memory is set to run at 792 MHz through a 320-bit bus. It also features 96 Stream Processors, 48 Texture Address Units, and 20 ROPs.

Compare all that to the GeForce GT 430, which features core speeds of 700 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 96 SPUs as well as 16 TAUs and 4 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 60 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 83 Watts (138%)

Memory Bandwidth

Theoretically, the GeForce 8800 GTS (G80) 640MB should perform much faster than the GeForce GT 430 overall. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
GeForce GT 430 28800 MB/sec
Difference: 34560 (120%)

Texel Rate

The GeForce 8800 GTS (G80) 640MB will be much (approximately 120%) better at anisotropic filtering than the GeForce GT 430. (explain)

GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
GeForce GT 430 11200 Mtexels/sec
Difference: 13424 (120%)

Pixel Rate

The GeForce 8800 GTS (G80) 640MB should be quite a bit (about 266%) better at AA than the GeForce GT 430, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 7460 (266%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GT 430

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce GT 430
Manufacturer nVidia nVidia
Year Nov 2006 (640) October 2010
Code Name G80 GF108
Memory 640 MB 512 MB
Core Speed 513 MHz 700 MHz
Memory Speed 1584 MHz 1800 MHz
Power (Max TDP) 143 watts 60 watts
Bandwidth 63360 MB/sec 28800 MB/sec
Texel Rate 24624 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 96 96
Texture Mapping Units 48 16
Render Output Units 20 4
Bus Type GDDR3 GDDR3
Bus Width 320-bit 128-bit
Fab Process 90 nm 40 nm
Transistors 681 million 585 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GT 430

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield