Compare any two graphics cards:
GeForce GT 430 vs Radeon HD 3650
IntroThe GeForce GT 430 makes use of a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this particular card. It features 96 SPUs along with 16 TAUs and 4 Rasterization Operator Units.Compare that to the Radeon HD 3650, which makes use of a 55 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR4 RAM works at a frequency of 800 MHz on this particular card. It features 120(24x5) SPUs as well as 8 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 430 should theoretically be a bit superior to the Radeon HD 3650 overall. (explain)
Texel RateThe GeForce GT 430 should be quite a bit (more or less 93%) more effective at texture filtering than the Radeon HD 3650. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 3650 is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GT 430 vs Radeon HD 3650”[...] than the 3650 The 430 uses less power also. This is the only bench mark I could find for the two. GeForce GT 430 vs Radeon HD 3650 – Performance Comparison Benchmarks @ Hardware Compare As for the others, you can find them here. PassMark Software - Video Card Benchmark Charts GT 430 [...]