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GeForce 9800 GX2 vs GeForce GT 430

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 RAM is set to run at a frequency of 1000 MHz on this model. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the GeForce GT 430, which features a core clock frequency of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It features 96 SPUs, 16 TAUs, and 4 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 60 Watts
GeForce 9800 GX2 197 Watts
Difference: 137 Watts (228%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 should be much faster than the GeForce GT 430 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GT 430 28800 MB/sec
Difference: 99200 (344%)

Texel Rate

The GeForce 9800 GX2 should be quite a bit (more or less 586%) better at texture filtering than the GeForce GT 430. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GT 430 11200 Mtexels/sec
Difference: 65600 (586%)

Pixel Rate

The GeForce 9800 GX2 will be a lot (more or less 586%) more effective at anti-aliasing than the GeForce GT 430, and able to handle higher resolutions while still performing well. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 16400 (586%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 430

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GT 430
Manufacturer nVidia nVidia
Year Mar 2008 October 2010
Code Name G92 GF108
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 700 MHz
Memory Speed 2000 MHz (x2) 1800 MHz
Power (Max TDP) 197 watts 60 watts
Bandwidth 128000 MB/sec 28800 MB/sec
Texel Rate 76800 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 128 (x2) 96
Texture Mapping Units 64 (x2) 16
Render Output Units 16 (x2) 4
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 585 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 430

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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