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GeForce GT 430 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GT 430 features a clock speed of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It is made up of 96 SPUs, 16 Texture Address Units, and 4 ROPs.

Compare those specifications to the Radeon HD 3870 X2 512MB, which comes with a GPU core clock speed of 825 MHz, and 512 MB of GDDR3 RAM running at 900 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon HD 3870 X2 512MB should theoretically be much better than the GeForce GT 430 overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GT 430 28800 MB/sec
Difference: 86400 (300%)

Texel Rate

The Radeon HD 3870 X2 512MB will be a lot (approximately 136%) better at AF than the GeForce GT 430. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
GeForce GT 430 11200 Mtexels/sec
Difference: 15200 (136%)

Pixel Rate

The Radeon HD 3870 X2 512MB will be quite a bit (more or less 843%) faster with regards to FSAA than the GeForce GT 430, and should be able to handle higher resolutions better. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 23600 (843%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 430

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 430 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year October 2010 Jan 28, 2008
Code Name GF108 R680
Memory 512 MB 512 MB (x2)
Core Speed 700 MHz 825 MHz (x2)
Memory Speed 1800 MHz 1800 MHz (x2)
Power (Max TDP) 60 watts (Unknown) watts
Bandwidth 28800 MB/sec 115200 MB/sec
Texel Rate 11200 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 96 320(64x5) (x2)
Texture Mapping Units 16 16 (x2)
Render Output Units 4 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 585 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 430

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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